Survival

Timekeeping

A day is divided into six 4-hour Periods:

Day Night
Dawnrise (4 AM - 8 AM) Gloaming (4 PM - 8 PM)
Morning (8 AM - 12 PM) Nightfall (8 PM - 12 AM)
Mid-Day (12 PM - 4 PM) Midnight (12 AM - 4 AM)

Resource Management

Exhaustion


Travel

Terrain & Travel Pace per Period

Terrain Slow Pace Normal Pace Fast Pace
Plains / Roads 1 hex (6 miles) 2 hex (12 miles) 3 hex (18 miles)
Forest / Hills 0.5 hex (3 miles) 1 hex (6 miles) 2 (12 miles)
Mountains / Swamps 0.3 hex (2 miles) 0.5 hex (3 miles) 1 (6 miles)

Encounter Checks

Travel is measured by entering hexes. Each time the party enters a hex, roll a d20:


Travel and Rest Limits:

Conditional Travel Rules

Travel Activities

During travel periods, characters may assume roles:

Rest Activities

Damaged Equipment

Damaged equipment can be repaired by spending a rest activity with no skill check required. Damaged equipment that takes further damage becomes broken and cannot be used again until it is repaired with a DC 13 Strength(Smith’s Tools) skill check. Help is allowed.